4 #ifndef _SCENEGRAPH_BINARYCONVERTER_H
5 #define _SCENEGRAPH_BINARYCONVERTER_H
46 void Save(
const std::string &filename,
Model *m);
47 void Save(
const std::string &filename,
const std::string &savepath,
Model *m,
const bool bInPlace);
49 Model *
Load(
const std::string &filename,
const std::string &path);
Definition: Renderer.h:44
Definition: BaseLoader.h:18
Definition: BinaryConverter.h:43
void Save(const std::string &filename, Model *m)
Definition: BinaryConverter.cpp:73
void RegisterLoader(const std::string &typeName, std::function< Node *(NodeDatabase &)>)
Definition: BinaryConverter.cpp:68
Model * Load(const std::string &filename)
Definition: BinaryConverter.cpp:147
BinaryConverter(Graphics::Renderer *)
Definition: BinaryConverter.cpp:54
Definition: Serializer.h:110
Definition: Serializer.h:35
Definition: CityOnPlanet.h:31
constexpr Uint32 SGM_VERSION
Definition: BinaryConverter.h:41
Definition: LoaderDefinitions.h:68