4 #ifndef _SCENEGRAPH_LABEL_H
5 #define _SCENEGRAPH_LABEL_H
27 void SetText(
const std::string &);
33 std::unique_ptr<Graphics::VertexArray> m_geometry;
34 std::unique_ptr<Graphics::MeshObject> m_textMesh;
Definition: Renderer.h:44
Label3D(Graphics::Renderer *r, RefCountedPtr< Text::DistanceFieldFont >)
Definition: Label3D.cpp:14
void SetText(const std::string &)
Definition: Label3D.cpp:48
virtual const char * GetTypeName() const
Definition: Label3D.h:26
virtual void Render(const matrix4x4f &trans, const RenderData *rd)
Definition: Label3D.cpp:67
virtual Node * Clone(NodeCopyCache *cache=0)
Definition: Label3D.cpp:43
virtual void Accept(NodeVisitor &v)
Definition: Label3D.cpp:77
Definition: NodeCopyCache.h:14
Definition: NodeVisitor.h:26
Definition: Background.h:14
Definition: CityOnPlanet.h:31