54 std::unique_ptr<Graphics::RenderTarget> m_renderTarget;
55 std::unique_ptr<SceneGraph::Model> m_model;
57 std::unique_ptr<Shields> m_shields;
60 void CreateRenderTarget();
Definition: ModelSpinner.h:25
void SetSize(vector2d size)
Definition: ModelSpinner.cpp:86
bool GetSpinning() const
Definition: ModelSpinner.h:51
const vector2d GetSize() const
Definition: ModelSpinner.h:45
void SetModel(SceneGraph::Model *model, const SceneGraph::ModelSkin &skin, unsigned int pattern)
Definition: ModelSpinner.cpp:48
vector2d GetTagPos(const char *tagName)
Definition: ModelSpinner.cpp:145
void Render()
Definition: ModelSpinner.cpp:58
void DrawPiGui()
Definition: ModelSpinner.cpp:107
ModelSpinner()
Definition: ModelSpinner.cpp:17
void SetSpinning(bool en)
Definition: ModelSpinner.h:50
Definition: RefCounted.h:11
Definition: ModelSkin.h:22
Definition: Background.h:14
Definition: LuaBody.cpp:29