Pioneer
Ship.h
Go to the documentation of this file.
1 // Copyright © 2008-2023 Pioneer Developers. See AUTHORS.txt for details
2 // Licensed under the terms of the GPL v3. See licenses/GPL-3.txt
3 
4 #ifndef _SHIP_H
5 #define _SHIP_H
6 
7 #include <unordered_map>
8 
9 #include "DynamicBody.h"
10 #include "ShipType.h"
11 #include "galaxy/SystemPath.h"
12 #include "lua/LuaRef.h"
13 #include "scenegraph/ModelSkin.h"
14 #include "sound/Sound.h"
15 
16 #include "FixedGuns.h"
17 #include "ship/Propulsion.h"
18 
19 class AICommand;
20 class Camera;
21 class CargoBody;
22 class SpaceStation;
23 class HyperspaceCloud;
24 class Missile;
25 class NavLights;
26 class Planet;
27 class Sensors;
28 class ShipController;
29 class Space;
30 
31 struct CollisionContact;
33 
34 namespace Graphics {
35  class Renderer;
36 }
37 
38 struct shipstats_t {
42  int static_mass; // cargo, equipment + hull
43  float hull_mass_left; // effectively hitpoints
46  float shield_mass;
49 
50  // cached equipment information to avoid costly Lua lookups
52  int radar_cap;
56 };
57 
59  std::string jump_sound;
60  std::string warmup_sound;
61  std::string abort_sound;
62 };
63 
64 class Ship : public DynamicBody {
65  friend class ShipController; //only controllers need access to AITimeStep
66  friend class PlayerShipController;
67 
68 public:
70  Ship() = delete;
71  Ship(const Json &jsonObj, Space *space);
72  Ship(const ShipType::Id &shipId);
73  virtual ~Ship();
74 
75  virtual void SetFrame(FrameId fId) override;
76 
77  void SetController(ShipController *c); //deletes existing
79 
80  virtual void SetDockedWith(SpaceStation *, int port);
83  int GetDockingPort() const { return m_dockedWithPort; }
84  bool IsDocked() const { return GetFlightState() == Ship::DOCKED; }
85  bool IsLanded() const { return GetFlightState() == Ship::LANDED; }
86 
87  virtual void SetLandedOn(Planet *p, float latitude, float longitude);
88 
89  virtual void Render(Graphics::Renderer *r, const Camera *camera, const vector3d &viewCoords, const matrix4x4d &viewTransform) override;
90 
91  inline void ClearThrusterState()
92  {
95  }
96  void UpdateLuaStats();
97  void UpdateEquipStats();
98  void UpdateFuelStats();
99  void UpdateGunsStats();
100  const shipstats_t &GetStats() const { return m_stats; }
101 
102  void Explode();
103  virtual bool DoDamage(float kgDamage); // can be overloaded in Player to add audio
104  void SetGunState(int idx, int state);
105  void UpdateMass();
106  virtual bool SetWheelState(bool down); // returns success of state change, NOT state itself
107  void Blastoff();
108  bool Undock();
109  virtual void TimeStepUpdate(const float timeStep) override;
110  virtual void StaticUpdate(const float timeStep) override;
111 
112  void TimeAccelAdjust(const float timeStep);
113 
114  bool IsDecelerating() const { return m_decelerating; }
115 
116  virtual void NotifyRemoved(const Body *const removedBody) override;
117  virtual bool OnCollision(Body *o, Uint32 flags, double relVel) override;
118  virtual bool OnDamage(Body *attacker, float kgDamage, const CollisionContact &contactData) override;
119 
120  enum FlightState { // <enum scope='Ship' name=ShipFlightState public>
121  FLYING, // open flight (includes autopilot)
122  DOCKING, // in docking animation
123  UNDOCKING, // in docking animation
124  DOCKED, // docked with station
125  LANDED, // rough landed (not docked)
126  JUMPING, // between space and hyperspace ;)
127  HYPERSPACE, // in hyperspace
128  };
129 
130  // vector3d CalcAtmoPassiveControl() const;
131  vector3d CalcAtmoTorque() const;
132 
133  FlightState GetFlightState() const { return m_flightState; }
134  void SetFlightState(FlightState s);
135  float GetWheelState() const { return m_wheelState; }
136  int GetWheelTransition() const { return m_wheelTransition; }
137  bool SpawnCargo(CargoBody *c_body) const;
138 
139  LuaRef GetEquipSet() const { return m_equipSet; }
140 
141  virtual bool IsInSpace() const override { return (m_flightState != HYPERSPACE); }
142 
143  void SetHyperspaceDest(const SystemPath &dest) { m_hyperspace.dest = dest; }
144  const SystemPath &GetHyperspaceDest() const { return m_hyperspace.dest; }
145  double GetHyperspaceDuration() const { return m_hyperspace.duration; }
146  double GetECMRechargeRemain() const { return m_ecmRecharge; }
147 
148  enum HyperjumpStatus { // <enum scope='Ship' name=ShipJumpStatus prefix=HYPERJUMP_ public>
157  };
158 
160  virtual Ship::HyperjumpStatus InitiateHyperjumpTo(const SystemPath &dest, int warmup_time, double duration, const HyperdriveSoundsTable &sounds, LuaRef checks);
161  virtual void AbortHyperjump();
163  bool IsHyperspaceActive() const { return (m_hyperspace.countdown > 0.0); }
164 
165  // 0 to 1.0 is alive, > 1.0 = death
166  double GetHullTemperature() const;
167 
168  enum ECMResult {
172  };
173 
174  ECMResult UseECM();
175 
176  virtual Missile *SpawnMissile(ShipType::Id missile_type, int power = -1);
177 
178  enum AlertState { // <enum scope='Ship' name=ShipAlertStatus prefix=ALERT_ public>
183  };
184  AlertState GetAlertState() { return m_alertState; }
185 
186  void AIClearInstructions(); // Note: defined in Ship-AI.cpp
187  bool AIIsActive() { return m_curAICmd ? true : false; }
188  void AIGetStatusText(char *str); // Note: defined in Ship-AI.cpp
189 
190  void AIKamikaze(Body *target); // Note: defined in Ship-AI.cpp
191  void AIKill(Ship *target); // Note: defined in Ship-AI.cpp
192  //void AIJourney(SystemBodyPath &dest);
193  void AIDock(SpaceStation *target); // Note: defined in Ship-AI.cpp
194  void AIFlyTo(Body *target); // Note: defined in Ship-AI.cpp
195  void AIOrbit(Body *target, double alt); // Note: defined in Ship-AI.cpp
196  void AIHoldPosition(); // Note: defined in Ship-AI.cpp
197 
198  void AIBodyDeleted(const Body *const body){}; // Note: defined in Ship-AI.cpp // todo: signals
199 
200  const AICommand *GetAICommand() const { return m_curAICmd; }
201  bool IsAIAttacking(const Ship *target) const;
202 
203  virtual void PostLoadFixup(Space *space) override;
204 
205  const ShipType *GetShipType() const { return m_type; }
206  virtual void SetShipType(const ShipType::Id &shipId);
207 
208  const SceneGraph::ModelSkin &GetSkin() const { return m_skin; }
209  void SetSkin(const SceneGraph::ModelSkin &skin);
210 
211  void SetPattern(unsigned int num);
212 
213  void SetLabel(const std::string &label) override;
214  void SetShipName(const std::string &shipName);
215 
216  float GetAtmosphericPressureLimit() const;
217  float GetPercentShields() const;
218  float GetPercentHull() const;
219  void SetPercentHull(float);
220 
221  void EnterSystem();
222 
223  HyperspaceCloud *GetHyperspaceCloud() const { return m_hyperspaceCloud; }
224 
225  sigc::signal<void> onDock; // JJ: check what these are for
226  sigc::signal<void> onUndock;
227  sigc::signal<void> onLanded;
228 
229  // mutable because asking to know when state changes is not the same as
230  // actually changing state
231  mutable sigc::signal<void> onFlavourChanged;
232 
233  bool IsInvulnerable() const { return m_invulnerable; }
234  void SetInvulnerable(bool b) { m_invulnerable = b; }
235 
236  Sensors *GetSensors() const { return m_sensors.get(); }
237 
238  Uint8 GetRelations(Body *other) const; //0=hostile, 50=neutral, 100=ally
239  void SetRelations(Body *other, Uint8 percent);
240 
241  double GetLandingPosOffset() const { return m_landingMinOffset; }
242 
244 
245 protected:
246  vector3d CalcAtmosphericForce() const override;
247 
248  virtual void SaveToJson(Json &jsonObj, Space *space) override;
249 
250  bool AITimeStep(float timeStep); // Called by controller. Returns true if complete
251 
252  virtual void SetAlertState(AlertState as);
253 
254  virtual void OnEnterHyperspace();
255  virtual void OnEnterSystem();
256 
259 
261 
263 
266  // > 0 means active
267  float countdown;
268  bool now;
269  double duration;
270  LuaRef checks; // A Lua function to check all the conditions before the jump
273 
275 
278 
279 private:
280  float GetECMRechargeTime();
281  void DoThrusterSounds() const;
282  void Init();
283  void TestLanded();
284  void UpdateAlertState();
285  void UpdateFuel(float timeStep);
286  void SetShipId(const ShipType::Id &shipId);
287  void EnterHyperspace();
288  void InitMaterials();
289  void InitEquipSet();
290 
291  bool m_invulnerable;
292 
293  static const double DEFAULT_LIFT_TO_DRAG_RATIO;
294 
295  static const float DEFAULT_SHIELD_COOLDOWN_TIME;
296  float m_shieldCooldown;
297  shipstats_t m_stats;
298  const ShipType *m_type;
299  SceneGraph::ModelSkin m_skin;
300 
301  Sound::Event m_beamLaser[2];
302 
303  FlightState m_flightState;
304  bool m_testLanded;
305  bool m_forceWheelUpdate;
306  float m_launchLockTimeout;
307  float m_wheelState;
308  int m_wheelTransition;
309 
310  AlertState m_alertState;
311  double m_lastAlertUpdate;
312  double m_lastFiringAlert;
313  bool m_shipNear;
314  bool m_shipFiring;
315  bool m_missileDetected;
316 
317  HyperspaceCloud *m_hyperspaceCloud;
318 
319  AICommand *m_curAICmd;
320 
321  double m_landingMinOffset; // offset from the centre of the ship used during docking
322 
323  int m_dockedWithIndex; // deserialisation
324 
325  SceneGraph::Animation *m_landingGearAnimation;
326  std::unique_ptr<NavLights> m_navLights;
327 
328  std::unique_ptr<Sensors> m_sensors;
329  std::unordered_map<Body *, Uint8> m_relationsMap;
330 
331  std::string m_shipName;
332 
333 public:
334  // FIXME: these methods are deprecated; all calls should use the propulsion object directly.
337  double GetAccelFwd() { return m_propulsion->GetAccelFwd(); }
339  double GetFuel() const { return m_propulsion->GetFuel(); }
340  double GetAccel(Thruster thruster) const { return m_propulsion->GetAccel(thruster); }
341  void SetFuel(const double f) { m_propulsion->SetFuel(f); }
342  void SetFuelReserve(const double f) { m_propulsion->SetFuelReserve(f); }
343 
344  bool AIMatchVel(const vector3d &vel, const vector3d &powerLimit = vector3d(1.0)) { return m_propulsion->AIMatchVel(vel, powerLimit); }
345  double AIFaceDirection(const vector3d &dir, double av = 0) { return m_propulsion->AIFaceDirection(dir, av); }
346  void SetThrusterState(int axis, double level) { return m_propulsion->SetLinThrusterState(axis, level); }
347  void AIMatchAngVelObjSpace(const vector3d &desiredAngVel, const vector3d &powerLimit = vector3d(1.0), bool ignoreZeroValues = false)
348  {
349  m_propulsion->AIMatchAngVelObjSpace(desiredAngVel, powerLimit, ignoreZeroValues);
350  }
351 };
352 
353 #endif /* _SHIP_H */
nlohmann::json Json
Definition: Json.h:8
Thruster
Definition: Propulsion.h:15
Definition: ShipAICmd.h:19
Definition: Body.h:57
Definition: Camera.h:80
Definition: CargoBody.h:15
Definition: DynamicBody.h:15
bool m_decelerating
Definition: DynamicBody.h:93
Definition: FixedGuns.h:21
Definition: Renderer.h:44
Definition: HyperspaceCloud.h:18
Definition: LuaRef.h:12
Definition: Missile.h:12
Definition: NavLights.h:21
Definition: Planet.h:18
Definition: PlayerShipController.h:11
Definition: Propulsion.h:25
void ClearAngThrusterState()
Definition: Propulsion.h:74
void SetFuelReserve(const double f)
Definition: Propulsion.h:98
void SetFuel(const double f)
Definition: Propulsion.h:97
void ClearLinThrusterState()
Definition: Propulsion.h:73
void SetAngThrusterState(int axis, double level)
Definition: Propulsion.h:67
double GetFuel() const
Definition: Propulsion.h:95
void AIMatchAngVelObjSpace(const vector3d &angvel, const vector3d &powerLimit=vector3d(1.0), bool ignoreZeroValues=false)
Definition: Propulsion.cpp:366
void SetLinThrusterState(int axis, double level)
Definition: Propulsion.cpp:149
bool AIMatchVel(const vector3d &vel, const vector3d &powerLimit=vector3d(1.0))
Definition: Propulsion.cpp:319
double GetAccelFwd() const
Definition: Propulsion.h:53
double AIFaceDirection(const vector3d &dir, double av=0)
Definition: Propulsion.cpp:417
double GetAccel(Thruster thruster) const
Definition: Propulsion.h:52
Definition: Animation.h:19
Definition: ModelSkin.h:22
Definition: Sensors.h:21
Definition: ShipController.h:32
Definition: Ship.h:64
Sensors * GetSensors() const
Definition: Ship.h:236
void UpdateMass()
Definition: Ship.cpp:375
virtual bool OnCollision(Body *o, Uint32 flags, double relVel) override
Definition: Ship.cpp:522
bool IsAIAttacking(const Ship *target) const
Definition: Ship-AI.cpp:78
sigc::signal< void > onLanded
Definition: Ship.h:227
ECMResult UseECM()
Definition: Ship.cpp:775
FlightState
Definition: Ship.h:120
@ UNDOCKING
Definition: Ship.h:123
@ JUMPING
Definition: Ship.h:126
@ DOCKING
Definition: Ship.h:122
@ FLYING
Definition: Ship.h:121
@ DOCKED
Definition: Ship.h:124
@ HYPERSPACE
Definition: Ship.h:127
@ LANDED
Definition: Ship.h:125
virtual void OnEnterHyperspace()
Definition: Ship.cpp:1512
virtual void Render(Graphics::Renderer *r, const Camera *camera, const vector3d &viewCoords, const matrix4x4d &viewTransform) override
Definition: Ship.cpp:1430
virtual Ship::HyperjumpStatus InitiateHyperjumpTo(const SystemPath &dest, int warmup_time, double duration, const HyperdriveSoundsTable &sounds, LuaRef checks)
Definition: Ship.cpp:743
FixedGuns * m_fixedGuns
Definition: Ship.h:277
virtual void SetLandedOn(Planet *p, float latitude, float longitude)
Definition: Ship.cpp:946
bool IsLanded() const
Definition: Ship.h:85
double GetLandingPosOffset() const
Definition: Ship.h:241
OBJDEF(Ship, DynamicBody, SHIP)
Ship::HyperjumpStatus CheckHyperjumpCapability() const
Definition: Ship.cpp:732
void SetFlightState(FlightState s)
Definition: Ship.cpp:821
double GetHyperspaceDuration() const
Definition: Ship.h:145
void SetFuel(const double f)
Definition: Ship.h:341
FlightState GetFlightState() const
Definition: Ship.h:133
AlertState
Definition: Ship.h:178
@ ALERT_SHIP_FIRING
Definition: Ship.h:181
@ ALERT_SHIP_NEARBY
Definition: Ship.h:180
@ ALERT_MISSILE_DETECTED
Definition: Ship.h:182
@ ALERT_NONE
Definition: Ship.h:179
virtual void OnEnterSystem()
Definition: Ship.cpp:1538
float GetPercentHull() const
Definition: Ship.cpp:350
virtual ~Ship()
Definition: Ship.cpp:203
bool IsHyperspaceActive() const
Definition: Ship.h:163
vector3d CalcAtmoTorque() const
Definition: Ship.cpp:446
SpaceStation * m_dockedWith
Definition: Ship.h:257
void SetFuelReserve(const double f)
Definition: Ship.h:342
const SystemPath & GetHyperspaceDest() const
Definition: Ship.h:144
virtual bool OnDamage(Body *attacker, float kgDamage, const CollisionContact &contactData) override
Definition: Ship.cpp:468
sigc::signal< void > onUndock
Definition: Ship.h:226
const ShipType * GetShipType() const
Definition: Ship.h:205
bool IsDecelerating() const
Definition: Ship.h:114
void Explode()
Definition: Ship.cpp:571
void SetController(ShipController *c)
Definition: Ship.cpp:342
void AIOrbit(Body *target, double alt)
Definition: Ship-AI.cpp:113
HyperspaceCloud * GetHyperspaceCloud() const
Definition: Ship.h:223
double GetAccelFwd()
Definition: Ship.h:337
void SetRelations(Body *other, Uint8 percent)
Definition: Ship.cpp:1601
int m_dockedWithPort
Definition: Ship.h:258
LuaRef m_equipSet
Definition: Ship.h:274
bool AIMatchVel(const vector3d &vel, const vector3d &powerLimit=vector3d(1.0))
Definition: Ship.h:344
SpaceStation * GetDockedWith() const
Definition: Ship.h:82
void UpdateFuelStats()
Definition: Ship.cpp:724
virtual bool DoDamage(float kgDamage)
Definition: Ship.cpp:583
sigc::signal< void > onDock
Definition: Ship.h:225
Ship()=delete
void UpdateEquipStats()
Definition: Ship.cpp:628
void AIKill(Ship *target)
Definition: Ship-AI.cpp:69
void SetSkin(const SceneGraph::ModelSkin &skin)
Definition: Ship.cpp:1581
ECMResult
Definition: Ship.h:168
@ ECM_RECHARGING
Definition: Ship.h:171
@ ECM_NOT_INSTALLED
Definition: Ship.h:169
@ ECM_ACTIVATED
Definition: Ship.h:170
void SetPattern(unsigned int num)
Definition: Ship.cpp:1587
ShipController * GetController() const
Definition: Ship.h:78
vector3d CalcAtmosphericForce() const override
Definition: Ship.cpp:386
void AIClearInstructions()
Definition: Ship-AI.cpp:46
float GetAtmosphericPressureLimit() const
Definition: Ship.cpp:363
virtual bool IsInSpace() const override
Definition: Ship.h:141
const shipstats_t & GetStats() const
Definition: Ship.h:100
void SetShipName(const std::string &shipName)
Definition: Ship.cpp:1575
virtual void TimeStepUpdate(const float timeStep) override
Definition: Ship.cpp:973
void AIKamikaze(Body *target)
Definition: Ship-AI.cpp:63
virtual void NotifyRemoved(const Body *const removedBody) override
Definition: Ship.cpp:1384
bool IsInvulnerable() const
Definition: Ship.h:233
virtual void SaveToJson(Json &jsonObj, Space *space) override
Definition: Ship.cpp:262
bool AIIsActive()
Definition: Ship.h:187
sigc::signal< void > onFlavourChanged
Definition: Ship.h:231
float GetHyperspaceCountdown() const
Definition: Ship.h:162
int GetWheelTransition() const
Definition: Ship.h:136
void SetGunState(int idx, int state)
Definition: Ship.cpp:1410
void AIMatchAngVelObjSpace(const vector3d &desiredAngVel, const vector3d &powerLimit=vector3d(1.0), bool ignoreZeroValues=false)
Definition: Ship.h:347
virtual void PostLoadFixup(Space *space) override
Definition: Ship.cpp:254
void SetLabel(const std::string &label) override
Definition: Ship.cpp:1568
double GetECMRechargeRemain() const
Definition: Ship.h:146
virtual void SetFrame(FrameId fId) override
Definition: Ship.cpp:967
float GetWheelState() const
Definition: Ship.h:135
void SetHyperspaceDest(const SystemPath &dest)
Definition: Ship.h:143
void EnterSystem()
Definition: Ship.cpp:1525
bool AITimeStep(float timeStep)
Definition: Ship-AI.cpp:20
Uint8 GetRelations(Body *other) const
Definition: Ship.cpp:1592
HyperjumpStatus
Definition: Ship.h:148
@ HYPERJUMP_CURRENT_SYSTEM
Definition: Ship.h:150
@ HYPERJUMP_INITIATED
Definition: Ship.h:152
@ HYPERJUMP_INSUFFICIENT_FUEL
Definition: Ship.h:155
@ HYPERJUMP_OK
Definition: Ship.h:149
@ HYPERJUMP_SAFETY_LOCKOUT
Definition: Ship.h:156
@ HYPERJUMP_OUT_OF_RANGE
Definition: Ship.h:154
@ HYPERJUMP_NO_DRIVE
Definition: Ship.h:151
@ HYPERJUMP_DRIVE_ACTIVE
Definition: Ship.h:153
void SetInvulnerable(bool b)
Definition: Ship.h:234
void AIGetStatusText(char *str)
Definition: Ship-AI.cpp:55
virtual void StaticUpdate(const float timeStep) override
Definition: Ship.cpp:1207
void SetThrusterState(int axis, double level)
Definition: Ship.h:346
void ClearAngThrusterState()
Definition: Ship.h:335
void AIBodyDeleted(const Body *const body)
Definition: Ship.h:198
void AIHoldPosition()
Definition: Ship-AI.cpp:121
bool IsDocked() const
Definition: Ship.h:84
double AIFaceDirection(const vector3d &dir, double av=0)
Definition: Ship.h:345
double GetHullTemperature() const
Definition: Ship.cpp:1055
void AIDock(SpaceStation *target)
Definition: Ship-AI.cpp:105
virtual void SetAlertState(AlertState as)
Definition: Ship.cpp:1066
double GetAccel(Thruster thruster) const
Definition: Ship.h:340
virtual void SetShipType(const ShipType::Id &shipId)
Definition: Ship.cpp:1550
bool SpawnCargo(CargoBody *c_body) const
Definition: Ship.cpp:1483
const SceneGraph::ModelSkin & GetSkin() const
Definition: Ship.h:208
void ClearLinThrusterState()
Definition: Ship.h:336
const AICommand * GetAICommand() const
Definition: Ship.h:200
float m_ecmRecharge
Definition: Ship.h:260
Propulsion * m_propulsion
Definition: Ship.h:276
struct Ship::HyperspacingOut m_hyperspace
int GetDockingPort() const
Definition: Ship.h:83
LuaRef GetEquipSet() const
Definition: Ship.h:139
void ClearThrusterState()
Definition: Ship.h:91
Propulsion * GetPropulsion()
Definition: Ship.h:243
void Blastoff()
Definition: Ship.cpp:889
AlertState GetAlertState()
Definition: Ship.h:184
void AIFlyTo(Body *target)
Definition: Ship-AI.cpp:93
virtual bool SetWheelState(bool down)
Definition: Ship.cpp:1418
virtual void SetDockedWith(SpaceStation *, int port)
Definition: Ship.cpp:1394
void UpdateGunsStats()
Definition: Ship.cpp:687
virtual Missile * SpawnMissile(ShipType::Id missile_type, int power=-1)
Definition: Ship.cpp:805
void TimeAccelAdjust(const float timeStep)
Definition: Ship.cpp:1042
void UpdateLuaStats()
Definition: Ship.cpp:666
void SetAngThrusterState(const vector3d &levels)
Definition: Ship.h:338
virtual void AbortHyperjump()
Definition: Ship.cpp:761
bool Undock()
Definition: Ship.cpp:1389
double GetFuel() const
Definition: Ship.h:339
void SetPercentHull(float)
Definition: Ship.cpp:368
float GetPercentShields() const
Definition: Ship.cpp:355
ShipController * m_controller
Definition: Ship.h:262
Definition: Sound.h:32
Definition: SpaceStation.h:30
Definition: Space.h:19
Definition: SystemPath.h:13
Definition: Background.h:14
Definition: CollisionContact.h:9
Definition: FrameId.h:9
Definition: HeatGradientPar.h:4
Definition: Ship.h:58
std::string abort_sound
Definition: Ship.h:61
std::string jump_sound
Definition: Ship.h:59
std::string warmup_sound
Definition: Ship.h:60
Definition: ShipType.h:12
std::string Id
Definition: ShipType.h:24
Definition: Ship.h:264
HyperdriveSoundsTable sounds
Definition: Ship.h:271
bool now
Definition: Ship.h:268
double duration
Definition: Ship.h:269
float countdown
Definition: Ship.h:267
SystemPath dest
Definition: Ship.h:265
LuaRef checks
Definition: Ship.h:270
Definition: Ship.h:38
float fuel_tank_mass_left
Definition: Ship.h:48
float shield_mass_left
Definition: Ship.h:47
int hull_autorepair_cap
Definition: Ship.h:55
float hyperspace_range
Definition: Ship.h:44
int free_capacity
Definition: Ship.h:41
int cargo_life_support_cap
Definition: Ship.h:54
float shield_mass
Definition: Ship.h:46
int atmo_shield_cap
Definition: Ship.h:51
float hull_mass_left
Definition: Ship.h:43
int fuel_scoop_cap
Definition: Ship.h:53
int static_mass
Definition: Ship.h:42
int used_cargo
Definition: Ship.h:40
int radar_cap
Definition: Ship.h:52
float hyperspace_range_max
Definition: Ship.h:45
int used_capacity
Definition: Ship.h:39
vector3< double > vector3d
Definition: vector3.h:290