Here is a list of all class members with links to the classes they belong to:
- l -
- l10n_key
: GalacticEconomy::CommodityInfo
, GalacticEconomy::EconomyInfo
- L4
: Projectable
- L5
: Projectable
- l_attr_model()
: LuaModelBody
- l_attr_name()
: SceneGraph::LuaModel
- l_attr_num_patterns()
: SceneGraph::LuaModel
- l_attr_pattern()
: SceneGraph::LuaModel
- l_clear_decal()
: SceneGraph::LuaModelSkin
- l_clear_decals()
: SceneGraph::LuaModelSkin
- l_exists()
: LuaObjectHelpers
- l_face_attr_texture_id()
: PiGui::LuaPiguiFace
- l_face_attr_texture_size()
: PiGui::LuaPiguiFace
- l_gc()
: LuaObjectHelpers
- l_get_colors()
: SceneGraph::LuaModelSkin
- l_hasprop()
: LuaObjectHelpers
- l_image_attr_texture_id()
: PiGui::LuaPiguiImage
- l_image_attr_texture_size()
: PiGui::LuaPiguiImage
- l_image_attr_texture_uv()
: PiGui::LuaPiguiImage
- l_isa()
: LuaObjectHelpers
- l_new()
: PiGui::LuaPiguiFace
, PiGui::LuaPiguiImage
, SceneGraph::LuaModelSkin
- l_set_colors()
: SceneGraph::LuaModelSkin
- l_set_debug_flags()
: SceneGraph::LuaModel
- l_set_decal()
: SceneGraph::LuaModelSkin
- l_set_label()
: SceneGraph::LuaModelSkin
- l_set_pattern()
: SceneGraph::LuaModel
- l_set_random_colors()
: SceneGraph::LuaModelSkin
- l_setprop()
: LuaObjectHelpers
- l_tostring()
: LuaObjectHelpers
- l_unsetprop()
: LuaObjectHelpers
- label
: SceneGraph::LabelUpdateVisitor
- Label()
: SectorView::Label
- Label3D()
: SceneGraph::Label3D
- lacunarity
: fracdef_t
- LambdaTask()
: LambdaTask< Function >
- LANDED
: Ship
- large
: GalacticEconomy::EconomyInfo::TranslationKeys
- last_stats
: GameLoop
- LAST_VERSION
: GalaxyGenerator
- latitude
: CustomSystemBody
- LaunchShip()
: SpaceStation
- lawlessness
: CustomSystem
, SysPolit
- LBrace
: Graphics::ShaderParser::Token
- leftCamera
: ShipViewController::InputBinding
- len
: GeomTree::Edge
- length
: ProjectileData
- Length()
: vector2< T >
, vector3< T >
- LengthSqr()
: vector2< T >
, vector3< T >
- Lerp()
: vector3< T >
- life
: CustomSystemBody
- Lifecycle()
: Application::Lifecycle
- lifespan
: ProjectileData
- Light()
: Graphics::Light
- LIGHT_DIRECTIONAL
: Graphics::Light
- LIGHT_POINT
: Graphics::Light
- LIGHT_SPOT
: Graphics::Light
- LightBulb()
: NavLights::LightBulb
- LightColor
: NavLights
- lighting
: Graphics::MaterialDescriptor
- LightSource()
: Camera::LightSource
- LightType
: Graphics::Light
- LimitActualSpeed()
: PlayerShipController::Util
- linAccelerationCap
: ShipType
- line_spacing
: Graphics::Drawables::GridSphere::GridData
- line_width
: Graphics::Drawables::GridLines::GridData
, Graphics::Drawables::GridSphere::GridData
- Lines()
: Graphics::Drawables::Lines
- linPower
: PlayerShipController::TotalDesiredAction
- linthrust
: SceneGraph::RenderData
- linThrust
: ShipType
- Load()
: CollMesh
, CustomSystemsDatabase
, Lang::Resource
, SceneGraph::BinaryConverter
, SceneGraph::CollisionGeometry
, SceneGraph::Group
, SceneGraph::LOD
, SceneGraph::MatrixTransform
, SceneGraph::ModelSkin
, SceneGraph::StaticGeometry
, SceneGraph::Thruster
- LoadCollision()
: SceneGraph::Loader
- LoadComponents()
: LuaSerializer
- LoadCubeMap()
: Background::UniverseBox
- Loaded()
: Graphics::OGL::Program
- Loader
: SceneGraph::Animation
, SceneGraph::Loader
, SceneGraph::Model
- loader
: SceneGraph::NodeDatabase
- LoadFile()
: RasterizeSVGTask
- LoadFrom3x3Matrix()
: matrix4x4< T >
- LoadFromJson()
: AICommand
, CameraController
, ExternalCameraController
, FixedGuns
, FlyByCameraController
, Galaxy
, InternalCameraController
, LuaRef
, NavLights
, PlayerShipController
, PropertyMap
, Propulsion
, SceneGraph::Model
, SceneGraph::ModelSkin
, Shields
, ShipController
, ShipViewController
, SiderealCameraController
, View
- LoadGame()
: Game
- LoadGameToJson()
: Game
- LoadingError()
: SceneGraph::LoadingError
- LoadMap()
: LuaTable
- LoadMesh()
: SceneGraph::Loader
- LoadModel()
: SceneGraph::Loader
- LoadProgram()
: Graphics::OGL::Shader
- LoadShaders()
: Graphics::OGL::Program
- LoadSoundJob()
: Sound::LoadSoundJob
- LoadVector()
: LuaTable
- locally_produced_min
: GalacticEconomy::ConsumableInfo
- Location()
: Graphics::OGL::Uniform
- LOD()
: SceneGraph::LOD
- LodDefinition()
: SceneGraph::LodDefinition
- lodDefs
: SceneGraph::ModelDefinition
- LODUpdate()
: GeoPatch
- log
: Game
- LogLevel()
: Log::Logger
- longDesc
: CustomSystem
- longitude
: CustomSystemBody
- lookPitch
: ShipViewController::InputBinding
- Lookup()
: FileSystem::FileSource
, FileSystem::FileSourceFS
, FileSystem::FileSourceUnion
, FileSystem::FileSourceZip
- LookupAll()
: FileSystem::FileSourceUnion
- LookupEnum()
: LuaFlags< FlagType >
- LookUpTable()
: Graphics::TextureBuilder
- LookupTable()
: LuaFlags< FlagType >
- lookupTableRef
: LuaFlags< FlagType >
- lookYaw
: ShipViewController::InputBinding
- loop
: SceneGraph::AnimDefinition
- Lower
: RandomColorGenerator::Range
- lrad
: BaseSphereDataBlock
, Camera::Shadow
- LuaComponentObject()
: LuaComponentObject< T >
- LuaConsole()
: LuaConsole
- luaConsole
: Pi
- LuaCopyObject()
: LuaCopyObject< T >
- LuaCoreObject()
: LuaCoreObject< T >
- LuaFlags()
: LuaFlags< FlagType >
- LuaInputAction()
: LuaInputAction
- LuaInputAxis()
: LuaInputAxis
- LuaInterface()
: BodyComponentDB::LuaInterface< T >
- luaInterface
: BodyComponentDB::PoolBase
- LuaInterfaceBase()
: BodyComponentDB::LuaInterfaceBase
- LuaJoystickInfo()
: LuaJoystickInfo
- LuaManager()
: LuaManager
- LuaMetaType()
: LuaMetaType< T >
- LuaMetaTypeBase()
: LuaMetaTypeBase
- LuaMetaTypeGeneric()
: LuaMetaTypeGeneric
- LuaNameGen()
: LuaNameGen
- luaNameGen
: Pi
- LuaObject()
: LuaObject< T >
- LuaObject< LuaSerializer >
: LuaSerializer
- LuaObjectBase()
: LuaObjectBase
, LuaSerializer
- LuaObjectHelpers
: LuaObjectBase
- LuaOwnObject()
: LuaOwnObject< T >
- LuaRef()
: LuaRef
- LuaRef::LoadFromJson
: LuaSerializer
- LuaRef::SaveToJson
: LuaSerializer
- LuaSerializer
: LuaObjectBase
- luaSerializer
: Pi
- LuaSharedObject()
: LuaSharedObject< T >
- LuaTable()
: LuaTable
- LuaTimer()
: LuaTimer
- luaTimer
: Pi
- LUT
: LuaFlags< FlagType >