4#ifndef _SCENEGRAPH_LABEL_H
5#define _SCENEGRAPH_LABEL_H
27 void SetText(
const std::string &);
33 std::unique_ptr<Graphics::VertexArray> m_geometry;
34 std::unique_ptr<Graphics::MeshObject> m_textMesh;
Definition: Renderer.h:44
Definition: RefCounted.h:36
virtual const char * GetTypeName() const
Definition: Label3D.h:26
void SetText(const std::string &)
Definition: Label3D.cpp:48
virtual void Render(const matrix4x4f &trans, const RenderData *rd)
Definition: Label3D.cpp:67
virtual Node * Clone(NodeCopyCache *cache=0)
Definition: Label3D.cpp:43
virtual void Accept(NodeVisitor &v)
Definition: Label3D.cpp:77
Definition: NodeCopyCache.h:14
Definition: NodeVisitor.h:26
Definition: Background.h:14
Definition: CityOnPlanet.h:31